Multisampler-Zones_C1

Create Tracktion Waveform Multisampler Drums With Audio Sample Files

In this post, we’ll be learning how to create Tracktion Waveform Multisampler drums with audio sample files. Whether you want to make a quick set of drums, or delve deeper into using multi-velocity drum hits, Waveform’s Multisampler will help you make your own re-usable drum kit for your productions. Let’s get started making a custom starter drum kit now in Tracktion Waveform 11 Pro.

29 July 2020 – Written by Michael R. Myers #mykmyrs

Skill Level: Advanced

Creating Your Own Sampled Custom Drum Kit

You may have asked yourself if it is worth the time and effort to create a drum kit in a software sampler. I know I did. Looking at the cost of the big virtual drum plug-in developers’ products, I decided it was better for me and my budget to learn how to use the Multisampler component available in Tracktion Waveform 11 Pro to make use of the tons of drum kit audio samples I already own.

In all fairness, follow this tutorial’s steps with some confidence, but be open to change. There is not a lot of documentation or other information about Waveform’s Multisampler tool. I pieced together what I considered to be the “right way” based on other samplers I have used, but I may have done things inefficiently. Or maybe I was misguided and there’s a better, faster and more correct way. In any event, if there’s something you find that makes it better for us all, please let me know in the comments.

I’m using Tracktion Waveform 11 Pro as my DAW. This tutorial is a basic approach to creating a starter Multisampler instrument. Feel free to use whatever drum kit samples you have on-hand. If you need samples, do a web search to find some free ones that can help you learn. Hopefully at the end of the tutorial, you’ll have a custom Waveform 11 Pro drum kit that you can use over and over again.

What You’ll Need to Get Started

Steps to Create Tracktion Waveform Multisampler Drums

  1. Create a new project in Waveform 11 Pro.
  2. On an empty track, drag a plug-in instance and choose Waveform Plugins>Instruments>Multi Sampler. The Multisampler window will appear on the SOUND tab.Multisampler-Initial_Window
  3. We’ll add some kick drum samples and assign them to key C1, the MIDI default for a kick drum instrument. From your storage location, drag your kick drum samples into the left-hand side pane.Multisampler-Dropped_Samples
  4. Let’s adjust the duration of all of the samples’ playback next. Select all samples by clicking your first sample, hold the Shift key, and click the last sample. Then in the center of the screen, where the box shows some lines with circles and squares, drag the topmost square all the way to the right as far as it will go. Repeat this action for the bottom rightmost square.Multisampler-Samples_Playback_Duration
  5. Now let’s assign the samples to their key and velocity ranges. Click the “ZONES” heading in the top center of the screen. The zone editor will appear and show a large keyboard with the range the samples are initially assigned. Looking at the image, the range of the mapping is large and not correct since it spans multiple octaves on the keyboard. We’re going to limit these four (4) samples I have to one (1) key, C1. In addition, these samples represent four (4) ranges of hit velocities, so we’ll end up stacking them vertically on the C1 key.Multisampler-Zones_Initial
  6. Let’s limit the range to one key, the C1. At the top of the screen, change all letter and number combinations to “C1”. Leave the zero (0) and One Hundred Twenty Seven (127) as is for now. If you click on the C1 key, highlighted in blue color, you should hear your sample play.Multisampler-Zones_C1
  7. Now that we’ve limited the samples to the correct keyboard key, we need to adjust the MIDI velocities to respond to differing key press intensities, known as velocities. These values help to give the MIDI playback a more human feel and will play louder at higher values and softer at lower values. Since I have four (4) samples, my velocity ranges will be as follows: 0-31, 32-64, 65-97 and 98-127. Note that the range for MIDI velocities is zero (0) to one hundred and twenty seven (127), giving us one hundred and twenty eight (128) possible values.
  8. I’ll select my first sample, which needs to be mapped to C1, range zero (0) to thirty one (31). See the image for the updated values and the change in the samples’ display. The region at the bottom of the samples’ stack is brighter blue now to represent the 0 – 31 mapping. I’ll repeat this step for each sample, assigning it to the ranges I previously specified.Multisampler-Zones_First_Map
  9. Here is my completed mapping with the four (4) sample layers mapped to their velocity ranges. You should be able to see the division lines between the samples and recognize that this C1 key has multiple samples assigned to it. Verify your mapping by clicking the C1 key with your mouse. You should hear your hardest velocity sample play.Multisampler-Zones_C1_Complete
  10. Before we map any other drum kit pieces, let’s make a MIDI clip on our track and make sure the kick drum is responding properly to multiple velocities. Save your Edit and close the Multisampler screen for now.
  11. Drag a new clip from the red Plus button onto the track and chooce Insert New MIDI Clip. You should get a one-bar clip by default, which is enough for our velocity test. Double-click the clip and the piano roll editor will appear. Scroll down to the C1 range and click the C1 key with your mouse. You’ll hear your kick drum sample play.Multisampler-Piano_Roll
  12. Now add some sixteenth notes to the clip on key C1 and press the spacebar. You should hear your kick drum playing, but all notes are playing at the same velocity, which is what we want to vary since we added multiple samples. For each beat’s notes, change them to fall into the four (4) velocity ranges you set up. My first group of notes are set to twenty-two (22) for the velocity. The lines under the piano roll represent the velocity values. You can see that my first group is low, the second beat’s notes are higher, and so on up to the fourth beat. Set your velocities and press the spacebar again. Now you should hear variations in the loudness and intensities of the notes while they are playing. Note that you can also click the C1 key from left to right, and as you move in either direction, the sample played back will represent the mapped velocity layers. Clicking far right equals the maximum velocity, clicking far left equals the minimum velocity.Multisampler-Piano_Roll_Velocities_Set
  13. Save your kit and continue mapping each drum kit instrument, one at a time, and verify they are working before moving to the next piece. I recommend referring to the general MIDI standard specification for mapping your drum kits so that playback is expected and correct when playing MIDI files created by others.
  14. After you get your entire kit working properly, and you’ve saved your sampler instrument, make it into a Waveform preset. The preset will be stored at “C:\Users\{YOUR_USER_NAME_HERE}\AppData\Roaming\Tracktion\Waveform\Presets” in Windows 10.

Summary

Now that you have a basic kit with a few various hit velocities per instrument, you’ll probably want to set up several Tracktion Waveform Multisampler drums to use in different projects or styles of music. You can look into buying more one-hits or multi-velocity hits as well to try to get your acoustic drums sounding like a human player versus a software sequencer’s output.

If you would like to add to this content to help other folks, please contact me and let me know what you have in mind.

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Create a Custom Sforzando Drum Kit Instrument With Samples

In this post, we’ll learn how to create a custom Sforzando drum kit for use in your DAW projects. Sforzando is an open-source sampler that uses a file-driven configuration to play your audio samples for MIDI files. While it may not be usable for every music producer out there, it can be an invaluable tool in creating virtual instruments with custom audio samples. Let’s get started making a basic, reusable, custom drum kit now in Tracktion Waveform 11 Free.

11 June 2020 – Written by Michael R. Myers #mykmyrs

Skill Level: Advanced

Creating Your Own Inexpensive Drum Kit

You may have asked yourself if it is worth the time and effort to create a drum kit in an open source plug-in. I know I did. Looking at the cost of the big virtual drum plug-in developers’ products, I decided it was better for me and my budget to learn how to use the free Sforzando to make use of the tons of drum kit audio samples I already own. It’s free, well-supported and has a large user base. There are plenty of videos available on YouTube and getting started was easy enough,

As we move forward in this tutorial, please keep in mind that there may be better, faster or smarter ways to work in Sforzando. I am a guitar player, not a drummer, and I need seriously great-sounding drums for my own artistic expressions. The drum samples I have are great quality and I wanted to be able to integrate them into both a Windows and a Mac world due to the computers I compose on. Sforzando seemed like a great choice and hopefully it can work for you too.

I’m using Tracktion Waveform 11 Free as my DAW, so some of this tutorial will be specific to Waveform’s ways and configurations. Other DAWs may require you to figure out your own path. Hopefully at the end of the tutorial, You’ll have a custom Sforzando drum kit that you can use over and over again.

This tutorial is a basic approach to creating a starter Sforzando instrument. There is so much more that can be done within Sforzando, such as simultaneously playing multiple samples, creating groups that play random samples to vary your playback and controlling your output with its knobs and effects. And also be aware that there seems to be many, many different ways to structure your SFZ configuration files and still produce audio output properly. This tutorial is a minimalist’s experience to get up and running quickly.

The key with Sforzando, at least for me, is to be flexible and be willing to do some trial-and-error approaches to see what ends up working. After I get something working the way I want, I can copy/paste as needed to move on knowing things will work. Another benefit to the file configuration model is that you can copy an entire SFZ, rename it and change your samples and be ready to go with a whole new kit with different sample files.

Getting Started with Sforzando

Your SFZ file will contain all of the configuration of your kit’s samples and parameters that control its function. Once you have your kit’s SFZ file saved, you’re able to reuse the kit any time you like. Save your completed SFZ files somewhere safe so you don’t lose your time and efforts.

To begin, you’ll neeed to create a new, basic sfz file. Follow the steps here at sfzformat.com. Save this file on your local machine so that you can use it to start making your instrument. You’ll also need to download the drum kit samples and place them into the same folder that holds your SFZ file. After you learn to configure Sforzando, you can move your files to another location that suits your needs.

What You’ll Need to Get Started

Recommended Reading

Steps to Create Your Custom Sforzando Drum Kit

  1. Create a new project in Waveform.
  2. On an empty track, create an instance of the Sforzando plug-in
  3. Create a new basic SFZ file for a starting point, supposing that you don’t have one already. Follow the steps here at sfzformat.com. When you’ve completed the file, save it to your machine and then drag/drop it onto the Sforzando window. Ignore any errors you may receive.
  4. After Sforzando loads your sfz file, you should see a screen similar to this one. From here you will see your loaded file name at the top of the screen, and you’ll have a button near the bottom of the screen to open your file for edits. I associated Notepad++ to open *.sfz files to make editing easy.Sforzando-Basic_File_Loaded_WM
  5. Download the EasyRider drum kit from the link in the Getting Started section of this tutorial. Place the extracted folders into the same folder that contains your SFZ file.
  6. Open your SFZ file and make two <group> sections. One will define the kick drum. The other will define the snare drum. Refer to this image for the text entries needed in your SFZ file. Set your sample path as required so that Sforzando can find your samples. If the path is not correct, Sforzando will display error details.Notepad-SFZ_Kick_and_Snare
  7. Drop a drum MIDI file onto your Waveform track, or create a new MIDI clip and add some kick and snare MIDI notes.
  8. Press Play on your transport. If all went well, you will hear your kick drum and your snare drum playing the MIDI notes.
  9. Continue creating your <group> sections for each of the pieces of your drum kit and map the samples.

Where To Go From Here

Now that you have a basic kit with a few various hit velocities per instrument, you’ll want to look into implementing a round robin and/or random sample playback approach to really vary your playback audio. In addition, take some time to look into samples that include files for room microphones that open up your sound with real room dynamics.

Summary

Congratulations on making your first custom Sforzando drum kit. Thanks to Michael Kingston for making his EasyRider kit available for free so that we could learn how to play them in Sforzando.

If you would like to add to this content to help other folks, please contact me and let me know what you have in mind.