Install Audio Assault ReAmp in Linux

This post will show you how to get Audio Assault ReAmp Studio up and running on a Linux installation. I’ll be showing the details on a Debian 10 distro of Linux. If you are more familiar with Windows or Mac, the Linux installation is a bit more manual than you’d expect, but the end result is a great guitar software studio that works as a VST plugin and also has a stand-alone application. Let’s continue to install Audio Assault ReAmp in Linux.

Note: at the time of writing, ReAmp has not been released to the general public, so only those folks who were prior customers or members of the Audio Assault mailing list had access to purchase ReAmp Studio before it’s available to the general public.

14 October 2020 – Written by Michael R. Myers #mykmyrs

Tags: #mykmyrs #audioassault #reamp #linux #guitarstudio #guitar #amp #ampsim #cab #speakercab #impulseresponse #irs

Skill Level: Advanced

What You’ll Need to Get Started

  • A Linux distro installed on your computer. I’m using Debian 10 in this tutorial.
  • A USB audio interface for electric guitars. I’m using my Digitech GNX4 Guitar Workstation.
  • For recording, you’ll need a DAW like Tracktion Waveform 11 (pro or free) or Reaper. There are many choices and personal preferences will determine the “best DAW” for you.
  • A downloaded copy of the ReAmp Studio software. Audio Assault packages the Linux, Mac and Windows releases into one zip file typically.

Some Notes Before We Begin

My Digitech GNX4 is still supported as USB audio interface, fifteen years after my purchase. It works in Linux. It works in Mac. It works in iOS. It works in Windows 10. It JUST WORKS.

You will need to set permissions to files and folders manually in Linux. You’ll also need to create launchers manually if you want a shortcut on your desktop to the ReAmp studio. I’ll cover these steps in the instructions, it’s just a fair warning that things will get manual at some point in this tutorial.

Install Audio Assault ReAmp in Linux

  1. Before starting, you may want to update your system’s software using the Update Manager to ensure you have the latest and greatest fixes. In terminal, you can run “sudo apt-get update” and then “sudo apt-get upgrade” to bring your system up to date.
  2. Extract the ReAmp zip file to a folder on the computer. I typically extract it to Downloads.
  3. Open the extracted folder and you’ll see something similar to this image. The Linux install files are in their own folder.Linux-install-file-contents
  4. Open the ReAmp Studio Linux folder. Inside, you will find the components you’ll be working with. In addition, the Audio Assault developers included a text file with Linux installation instructions for your reference. They indicate that there may be an installer made in the future that would make the steps that follow obsolete, so be sure to keep an eye out for that installer in future releases.
  5. We’ll install the ReAmp Studio VST component first. Following the vendor’s installation instructions, we’ll put the “ReAmp Studio” file into a folder called “.vst”. I put this “.vst” folder in my Home folder.Linux-VST-Folder-Location
  6. Inside the .vst folder, you can see the file is there now and also several other VSTs I have installed. When you run your DAW and want to use this new VST component, you’ll have to re-scan your VST folders and possibly add this folder to the folders your DAW searches to locate VST files.Linux-VST-file-in-folder.
  7. Now let’s install the ReAmp Studio stand-alone application. We’ll also make a launcher so that there is a shortcut on the desktop to access it easily in the future.
  8. We’re going to install the stand-alone in the /opt folder that is a sub-folder of your filesystem drive. Locate the “opt” folder and open it.inux-OPT-folder-location
  9. I made a folder named “Audio Assault” in my /opt folder to make it easier to locate and maintain Audio Assault components.Linux-AA-folder-in-OPT-folder
  10. Open the new “Audio Assault” folder and perform the following actions. Copy the “ReAmp Studio Standalone” file and the “ReAmp Studio Data” folder from the install folder. inux-AA-Folder-Contents
  11. We need to start with changing file permissions so that Linux allows us to read and write as necessary. First, let’s give the ReAmp Studio Standalone” file permission to execute. Right-click on the file in the “/opt/Audio Assault/” location and choose Properties, then permissions. Tick the checkbox “Allow executing file as program”.inux-standalone-execute
  12. Now we need to give permissions to the supporting “ReAmp Studio Data” folder that contains the amps and cabinets and presets within ReAmp studio. You’ll need to run the Terminal application and use the chmod command to assign read and write access privileges to this folder and its sub-folders. Notice that you need to use backslashes when there is a space in the folder name, and forward slashes to separate directory names.
  13. In terminal, run the following commands to set read and write permissions for ReAmp Studio to function properly: chmod -R 777 /opt/Audio\ Assault/ReAmp\ Studio\ Data and sudo chmod -R 777 /opt/Audio\ Assault.inux-CHMOD-for-data-folder
  14. Finally, let’s create a launcher on the desktop so we can try out the stand-alone and verify the permissions are correct for it to run and make audio. Right-click on the Linux desktop and click “Create a new launcher here…”. The Launcher Properties window will show.
  15. Enter a name for your launcher, and click the browse button and go to /opt/Audio Assault and choose the stand-alone file “ReAmp Studio Standalone”. Ensure you click the “Launch in Terminal” checkbox. Click OK and your launcher will now be on your desktop.Linux-launcher-creation
  16. Double-click the the launcher to test out your stand-alone version of ReAmp Studio. You may get a message about JACK server not being started, but just ignore that. The ReAmp Studio screen wll appear momentarily.
  17. You may have to enter your e-mail that you used when purchasing to unlock ReAmp studio. After unlocking, you should see the main window.Linux-ReAmp-Launched
  18. You’ll know that your file permissions are set correctly because you will get a file named “settings.px” in the “/opt/Audio Assault/Reamp Studio Data” folder. If this file does not exist, you will not be able to read or write presets, and you will be continually asked to provide your e-mail address when Reamp Studio starts.Linux-Settings-file
  19. If you’re using a DAW, remember to scan for the VST in the /.vst folder so that it’s available to you for recording and playback.


ReAmp Studio is a great way to find a unique and varied guitar tone with its offerings of amplifiers, cabinets and the ability to use custom impulse responses. Offering it to Linux, Mac and Windows allows users to have the ability to use the software in a mixed environment capacity, and many guitarists will appreciate that capability when they have to play or record in more than one operating system. I hope you were able to follow well and you were able to install Audio Assault ReAmp in Linux.

Other Linux Tutorials I’ve Written

Configure Guitarix in Linux Mint 20 to Create Your Guitar Tone


Create Tracktion Waveform Multisampler Drums With Audio Sample Files

In this post, we’ll be learning how to create Tracktion Waveform Multisampler drums with audio sample files. Whether you want to make a quick set of drums, or delve deeper into using multi-velocity drum hits, Waveform’s Multisampler will help you make your own re-usable drum kit for your productions. Let’s get started making a custom starter drum kit now in Tracktion Waveform 11 Pro.

29 July 2020 – Written by Michael R. Myers #mykmyrs

Skill Level: Advanced

Creating Your Own Sampled Custom Drum Kit

You may have asked yourself if it is worth the time and effort to create a drum kit in a software sampler. I know I did. Looking at the cost of the big virtual drum plug-in developers’ products, I decided it was better for me and my budget to learn how to use the Multisampler component available in Tracktion Waveform 11 Pro to make use of the tons of drum kit audio samples I already own.

In all fairness, follow this tutorial’s steps with some confidence, but be open to change. There is not a lot of documentation or other information about Waveform’s Multisampler tool. I pieced together what I considered to be the “right way” based on other samplers I have used, but I may have done things inefficiently. Or maybe I was misguided and there’s a better, faster and more correct way. In any event, if there’s something you find that makes it better for us all, please let me know in the comments.

I’m using Tracktion Waveform 11 Pro as my DAW. This tutorial is a basic approach to creating a starter Multisampler instrument. Feel free to use whatever drum kit samples you have on-hand. If you need samples, do a web search to find some free ones that can help you learn. Hopefully at the end of the tutorial, you’ll have a custom Waveform 11 Pro drum kit that you can use over and over again.

What You’ll Need to Get Started

Steps to Create Tracktion Waveform Multisampler Drums

  1. Create a new project in Waveform 11 Pro.
  2. On an empty track, drag a plug-in instance and choose Waveform Plugins>Instruments>Multi Sampler. The Multisampler window will appear on the SOUND tab.Multisampler-Initial_Window
  3. We’ll add some kick drum samples and assign them to key C1, the MIDI default for a kick drum instrument. From your storage location, drag your kick drum samples into the left-hand side pane.Multisampler-Dropped_Samples
  4. Let’s adjust the duration of all of the samples’ playback next. Select all samples by clicking your first sample, hold the Shift key, and click the last sample. Then in the center of the screen, where the box shows some lines with circles and squares, drag the topmost square all the way to the right as far as it will go. Repeat this action for the bottom rightmost square.Multisampler-Samples_Playback_Duration
  5. Now let’s assign the samples to their key and velocity ranges. Click the “ZONES” heading in the top center of the screen. The zone editor will appear and show a large keyboard with the range the samples are initially assigned. Looking at the image, the range of the mapping is large and not correct since it spans multiple octaves on the keyboard. We’re going to limit these four (4) samples I have to one (1) key, C1. In addition, these samples represent four (4) ranges of hit velocities, so we’ll end up stacking them vertically on the C1 key.Multisampler-Zones_Initial
  6. Let’s limit the range to one key, the C1. At the top of the screen, change all letter and number combinations to “C1”. Leave the zero (0) and One Hundred Twenty Seven (127) as is for now. If you click on the C1 key, highlighted in blue color, you should hear your sample play.Multisampler-Zones_C1
  7. Now that we’ve limited the samples to the correct keyboard key, we need to adjust the MIDI velocities to respond to differing key press intensities, known as velocities. These values help to give the MIDI playback a more human feel and will play louder at higher values and softer at lower values. Since I have four (4) samples, my velocity ranges will be as follows: 0-31, 32-64, 65-97 and 98-127. Note that the range for MIDI velocities is zero (0) to one hundred and twenty seven (127), giving us one hundred and twenty eight (128) possible values.
  8. I’ll select my first sample, which needs to be mapped to C1, range zero (0) to thirty one (31). See the image for the updated values and the change in the samples’ display. The region at the bottom of the samples’ stack is brighter blue now to represent the 0 – 31 mapping. I’ll repeat this step for each sample, assigning it to the ranges I previously specified.Multisampler-Zones_First_Map
  9. Here is my completed mapping with the four (4) sample layers mapped to their velocity ranges. You should be able to see the division lines between the samples and recognize that this C1 key has multiple samples assigned to it. Verify your mapping by clicking the C1 key with your mouse. You should hear your hardest velocity sample play.Multisampler-Zones_C1_Complete
  10. Before we map any other drum kit pieces, let’s make a MIDI clip on our track and make sure the kick drum is responding properly to multiple velocities. Save your Edit and close the Multisampler screen for now.
  11. Drag a new clip from the red Plus button onto the track and chooce Insert New MIDI Clip. You should get a one-bar clip by default, which is enough for our velocity test. Double-click the clip and the piano roll editor will appear. Scroll down to the C1 range and click the C1 key with your mouse. You’ll hear your kick drum sample play.Multisampler-Piano_Roll
  12. Now add some sixteenth notes to the clip on key C1 and press the spacebar. You should hear your kick drum playing, but all notes are playing at the same velocity, which is what we want to vary since we added multiple samples. For each beat’s notes, change them to fall into the four (4) velocity ranges you set up. My first group of notes are set to twenty-two (22) for the velocity. The lines under the piano roll represent the velocity values. You can see that my first group is low, the second beat’s notes are higher, and so on up to the fourth beat. Set your velocities and press the spacebar again. Now you should hear variations in the loudness and intensities of the notes while they are playing. Note that you can also click the C1 key from left to right, and as you move in either direction, the sample played back will represent the mapped velocity layers. Clicking far right equals the maximum velocity, clicking far left equals the minimum velocity.Multisampler-Piano_Roll_Velocities_Set
  13. Save your kit and continue mapping each drum kit instrument, one at a time, and verify they are working before moving to the next piece. I recommend referring to the general MIDI standard specification for mapping your drum kits so that playback is expected and correct when playing MIDI files created by others.
  14. After you get your entire kit working properly, and you’ve saved your sampler instrument, make it into a Waveform preset. The preset will be stored at “C:\Users\{YOUR_USER_NAME_HERE}\AppData\Roaming\Tracktion\Waveform\Presets” in Windows 10.


Now that you have a basic kit with a few various hit velocities per instrument, you’ll probably want to set up several Tracktion Waveform Multisampler drums to use in different projects or styles of music. You can look into buying more one-hits or multi-velocity hits as well to try to get your acoustic drums sounding like a human player versus a software sequencer’s output.

If you would like to add to this content to help other folks, please contact me and let me know what you have in mind.

Similar Drum Sampler Articles I’ve Written


Text Editor Syntax Highlighting for Sforzando Instrument Files

In this post, we’ll learn how to configure text editor syntax highlighting for Sforzando instrument files with a few different text editor tools. Whether you use Mac, Windows or both, the editors and configurations will help you view your Sforzando instrument files with enhanced clarity. Why feel stuck with a common white background and black text when you can use these enhancements to add color and formatting to your text? Let’s get started!

19 June 2020 – Written by Michael R. Myers #mykmyrs

Skill Level: Intermediate

Choosing a Text Editor for Sforzando File

For the text editor software we’ll discuss, please note that all of the editors are cross-platform, except Notepad++ which is Windows-only. I included Notepad++ primarily because I have used it the most in my work life in an all-Windows environment. It’s well-supported and a preferred choice of other programmers like me while working in Windows.

At home I use mostly Mac for music production work, but there are times I am booted into Windows to use some specific software. While in Windows, I will sometimes work on my music and I need a text editor that supports both Windows and Mac. This post will show some of the recommended text editors that feature syntax highlighting additions regardless of your operating system environment.

The features we need to edit Sforzando instrument files are minimal, so feel free to try any or all of the suggestions I list in this article.

For file storage, I am keeping the text files on a cloud server that allows access from either Mac or Windows. You can use whichever service you like to store on the cloud, or keep your text files on an external drive. Whatever works for your workflow is good, just be sure that you can access the files when and where you need them.

This post is a tribute to the struggles I faced in figuring out how to get syntax highlighting working correctly for multiple editors in two operating systems. It will serve as a reference point for all of us moving forward.

What You’ll Need to Get Started

  • A text editor for your computer
  • A language definition file for your text editor
  • A great sample SFZ file from to verify your language definition is working properly. Download the sample and save to your computer.

Download Free Text Editors to Highlight Syntax

Choose a text editor from the programs listed below to download and install it to your computer. You’ll also need the sample SFZ file downloaded as well. After you have installed an editor, we will download the language support files since they are different for each text editor.


Notepad++ can be downloaded here. I used version 7.8.1 in this article.

Mac and Windows

This group of editors is the purpose for this blog post. I needed to find free and capable text editors that could also be extended to support syntax highlighting in both OSes.

  • Geany is available here. The latest version is 1.36.
  • CudaText is available here. The latest version is 1.105.0 (Win) or 1.99.0 (Mac)

Configuring Notepad++

After you download and install Notepad++, you’ll need to add support for a user-defined language. The language file, which is one *.XML file, is available for download here. Download the “sfz-udl.xml” to your computer. Follow the steps below to get NP++ set up.

  1. Open Notepad++ and load the sample SFZ file. By default, it will show the file contents as plain black text.NP-before-syntax_WM
  2. Click Language>User Defined Language>Define Your Language.
  3. Click the Import button. Navigate to your “sfz-udl.xml” file.
  4. Click OK on the Import Successful dialog window,
  5. Close the Define Your Language screen.
  6. Click the Language menu. At the bottom, click the new entry “SFZ”.
  7. Your SFZ file will now show with the language definition syntax in effect.NP-after-syntax_WM

Configuring Geany

Since Geany works in Mac and Windows, its configuration instructions depend on the operating system you’re using. Note that for either OS, you will need to enable the showing of hidden files and folders to find the Geany configuration locations.

Download the syntax highlighting files here. You’ll need two files: filetype_extensions.conf and filetypes.SFZ.conf. After downloading these files, follow the steps below for your OS.

Mac OS

  1. Open Geany and load the sample SFZ file. By default, it will show the file contents as plain black text.Geany-SFZ_before_Syntax
  2. Close Geany and open a new Finder window.
  3. In Finder, go to your user Home folder.
  4. Press Shift+Command+Period Key to enable the showing of hidden files and folders.
  5. Open the folder “.config/geany”. Place a copy of the downloaded file
    filetype_extensions.conf” into this folder.Finder-conf_Geany_folder_WM
  6. Open the folder “.config/geany/filedefs”. Place a copy of the downloaded file “filetypes.SFZ.conf” into this folder.Finder-SFZ_CONF folder_WM
  7. Open Geany and re-load your sample SFZ file.
  8. Click Document>Set Filetype>Miscellaneous. You will see “SFZ” as an available option. Click “SFZ” to select this language.Geany-Filetype_Menus_WM
  9. Geany will apply the syntax highlighting and you will see that the tags within the sample file have changed colors.Geany-SFZ_after_Syntax_WM

Windows 10

Follow the instructions for Mac as written above, substituting Windows Explorer for Finder to browse for files.

For Step 4, tick the checkbox in the Windows Explorer menu bar to show hidden files.

For Step 5, copy “filetype_extensions.conf” to folder C:\Users\{USER_NAME}\AppData\Roaming\geany.

For Step 6, copy “filetypes.SFZ.conf” to C:\Users\{USER_NAME}\AppData\Roaming\geany\filedefs

Configuring CudaText

CudaText works the same in Mac and Windows for importing language support. CudaText’s approach to importing the language definition files is as easy as File>Open and selecting the file to load. There is no need to show/hide folders or manually copy files. Great job on this type of easy implementation, CudaText developers.

  1. Unzip program file to location of your choice
  2. Run CudaText and load your sample SFZ file. As shown, it’s just black text.CudaText-SFZ_before_Syntax_WM
  3. Use File>Open file to open the SFZ Lexer file. When prompted to install it, click OK. Click OK again after the installation completes.
  4. Click View>Lexers and scroll down in the list to select “SFZ”. Your text should automatically show syntax highlighting.CudaText-SFZ_after_Syntax_WM


Thanks to some great developers, there are several free text editors available that support syntax highlighting of Sforzando instrument files. Adding syntax highlights makes the job of editing text configuration files much easier. With some advanced skills, you can customize the language definitions to your own liking to really make the color schemes work for your own preferences. In addition, these cross-platform editors, along with a centralized storage area, make it much easier to work in Windows and Mac when the need arises.

If you would like to add to this content to help other folks, please contact me and let me know what you have in mind.


Create a Custom Sforzando Drum Kit Instrument With Samples

In this post, we’ll learn how to create a custom Sforzando drum kit for use in your DAW projects. Sforzando is an open-source sampler that uses a file-driven configuration to play your audio samples for MIDI files. While it may not be usable for every music producer out there, it can be an invaluable tool in creating virtual instruments with custom audio samples. Let’s get started making a basic, reusable, custom drum kit now in Tracktion Waveform 11 Free.

11 June 2020 – Written by Michael R. Myers #mykmyrs

Skill Level: Advanced

Creating Your Own Inexpensive Drum Kit

You may have asked yourself if it is worth the time and effort to create a drum kit in an open source plug-in. I know I did. Looking at the cost of the big virtual drum plug-in developers’ products, I decided it was better for me and my budget to learn how to use the free Sforzando to make use of the tons of drum kit audio samples I already own. It’s free, well-supported and has a large user base. There are plenty of videos available on YouTube and getting started was easy enough,

As we move forward in this tutorial, please keep in mind that there may be better, faster or smarter ways to work in Sforzando. I am a guitar player, not a drummer, and I need seriously great-sounding drums for my own artistic expressions. The drum samples I have are great quality and I wanted to be able to integrate them into both a Windows and a Mac world due to the computers I compose on. Sforzando seemed like a great choice and hopefully it can work for you too.

I’m using Tracktion Waveform 11 Free as my DAW, so some of this tutorial will be specific to Waveform’s ways and configurations. Other DAWs may require you to figure out your own path. Hopefully at the end of the tutorial, You’ll have a custom Sforzando drum kit that you can use over and over again.

This tutorial is a basic approach to creating a starter Sforzando instrument. There is so much more that can be done within Sforzando, such as simultaneously playing multiple samples, creating groups that play random samples to vary your playback and controlling your output with its knobs and effects. And also be aware that there seems to be many, many different ways to structure your SFZ configuration files and still produce audio output properly. This tutorial is a minimalist’s experience to get up and running quickly.

The key with Sforzando, at least for me, is to be flexible and be willing to do some trial-and-error approaches to see what ends up working. After I get something working the way I want, I can copy/paste as needed to move on knowing things will work. Another benefit to the file configuration model is that you can copy an entire SFZ, rename it and change your samples and be ready to go with a whole new kit with different sample files.

Getting Started with Sforzando

Your SFZ file will contain all of the configuration of your kit’s samples and parameters that control its function. Once you have your kit’s SFZ file saved, you’re able to reuse the kit any time you like. Save your completed SFZ files somewhere safe so you don’t lose your time and efforts.

To begin, you’ll neeed to create a new, basic sfz file. Follow the steps here at Save this file on your local machine so that you can use it to start making your instrument. You’ll also need to download the drum kit samples and place them into the same folder that holds your SFZ file. After you learn to configure Sforzando, you can move your files to another location that suits your needs.

What You’ll Need to Get Started

Recommended Reading

Steps to Create Your Custom Sforzando Drum Kit

  1. Create a new project in Waveform.
  2. On an empty track, create an instance of the Sforzando plug-in
  3. Create a new basic SFZ file for a starting point, supposing that you don’t have one already. Follow the steps here at When you’ve completed the file, save it to your machine and then drag/drop it onto the Sforzando window. Ignore any errors you may receive.
  4. After Sforzando loads your sfz file, you should see a screen similar to this one. From here you will see your loaded file name at the top of the screen, and you’ll have a button near the bottom of the screen to open your file for edits. I associated Notepad++ to open *.sfz files to make editing easy.Sforzando-Basic_File_Loaded_WM
  5. Download the EasyRider drum kit from the link in the Getting Started section of this tutorial. Place the extracted folders into the same folder that contains your SFZ file.
  6. Open your SFZ file and make two <group> sections. One will define the kick drum. The other will define the snare drum. Refer to this image for the text entries needed in your SFZ file. Set your sample path as required so that Sforzando can find your samples. If the path is not correct, Sforzando will display error details.Notepad-SFZ_Kick_and_Snare
  7. Drop a drum MIDI file onto your Waveform track, or create a new MIDI clip and add some kick and snare MIDI notes.
  8. Press Play on your transport. If all went well, you will hear your kick drum and your snare drum playing the MIDI notes.
  9. Continue creating your <group> sections for each of the pieces of your drum kit and map the samples.

Where To Go From Here

Now that you have a basic kit with a few various hit velocities per instrument, you’ll want to look into implementing a round robin and/or random sample playback approach to really vary your playback audio. In addition, take some time to look into samples that include files for room microphones that open up your sound with real room dynamics.


Congratulations on making your first custom Sforzando drum kit. Thanks to Michael Kingston for making his EasyRider kit available for free so that we could learn how to play them in Sforzando.

If you would like to add to this content to help other folks, please contact me and let me know what you have in mind.